﻿using UnityEngine;
using System.Collections;

namespace BehaviorSystem
{
    /// <summary>
    /// 行为任务
    /// </summary>
    public interface IBebaviourTask 
    {
        /// <summary>
        /// 行为数据
        /// </summary>
        IBebaviourTaskArgs BebaviourTaskArgs { get; }

        /// <summary>
        /// 执行任务
        /// </summary>
        void ExcuteTask();
    }
}